Scanning & Wahrnehmung
Players learn to scan the field systematically and detect relevant information — teammates, opponents, space — before the ball arrives.
- Vor-Scan-Frequenz-Tracking
- Periphere Wahrnehmungsübungen
- Blickfeldanalyse
SensiBallVR entwickelt Wahrnehmung, Scanning, Entscheidungsfindung und Reaktionsgeschwindigkeit durch spieltypische Szenarien — gezieltes kognitives Training, keine Spielsimulation.
Immersive Virtual-Reality-Umgebungen für verbessertes kognitives Assessment und Leistungsentwicklung.
Every SensiBallVR session targets the exact mental processes that separate elite players from the rest — measured, trained and tracked in real time.
Players learn to scan the field systematically and detect relevant information — teammates, opponents, space — before the ball arrives.
Players analyse incoming information and select the correct target under time pressure, building rapid and accurate game-reading ability.
Players execute fast motor responses in game-derived cognitive scenarios, training the neural pathway from perception to physical action.
Each session isolates a key cognitive moment from real match situations. See how the Scanning Drill works — from environmental scan to decision execution.
The player stands in a virtual football pitch. Coloured targets appear in the peripheral field at random intervals. The player must scan, identify and respond to the correct target while tracking a moving ball — mirroring exactly what a midfielder faces before receiving a pass.
Every SensiBallVR session replicates the exact cognitive demands players face on the pitch — perception, decision and execution under match pressure, in a fully immersive virtual environment.
Unlike isolated reflex exercises, SensiBallVR embeds every drill inside a flowing football scenario. A midfielder under pressure reads two incoming opponents and a free teammate. A winger must decide pass or shoot within a 400 ms window. The brain learns to operate at match speed — because it trains at match speed.
Motion capture tracks every physical response while eye-tracking records precisely where attention falls. The result is an objective cognitive fingerprint unique to each player.
Sehen Sie, wie wir die Leistung messenPlayer reads two open teammates and one blocked option — and must select the optimal pass under time pressure.
Player must pre-scan the virtual pitch and store positional data before the ball arrives — mirroring elite midfielder behaviour.
Coloured signals appear at unpredictable intervals in the peripheral field — training split-second neural response pathways.
Multiple targets appear simultaneously. Player identifies and responds to the instructed target within the decision window.
A structured 96-session path of measurable cognitive development — from foundational perception drills through 4 progressive modules, 5 test checkpoints, and elite-level match pressure simulations.
4 Core Modules and Progressive Development Stages
Besseres Sichtfeld. Schnelleres Ball-Tracking. Mitspieler und Gegner früher erkennen. Aufmerksamkeits- und Fokusfertigkeiten entwickeln.
Dual-Tasking-Fähigkeit. Ball und Scanning gleichzeitig kontrollieren. Spielen unter Aufmerksamkeitsüberlastung.
Gleichmäßiger Einsatz beider Füße. Entwicklung des schwächeren Fußes. In alle Richtungen gleich gut spielen.
Making correct decisions. Solving game patterns for ages 7–12, tactical thinking for 13+ ages, strategic game vision.
Der Weg jedes Spielers passt sich basierend auf Checkpoint-Ergebnissen an — was eine optimale Auslastung ohne Plateaus gewährleistet.
Give your players a competitive edge through science-backed VR training that develops perception, scanning, decision-making and reaction speed.