VR Cognitive Training

Fußballintelligenz
trainieren
in immersiver VR

SensiBallVR entwickelt Wahrnehmung, Scanning, Entscheidungsfindung und Reaktionsgeschwindigkeit durch spieltypische Szenarien — gezieltes kognitives Training, keine Spielsimulation.

6Trainingsmodule
100%Fußballspezifisch
VRImmersive Szenarien
Training erkunden
WahrnehmungstrainingScanning-ProtokolleEntscheidungstempoReaktionstraining
VR-TRAININGSDEMOLIVE-SITZUNG

VR-Kognitionstraining

Immersive Virtual-Reality-Umgebungen für verbessertes kognitives Assessment und Leistungsentwicklung.

11Kognitive Fähigkeiten
+32%Ø Verbesserung
Kognitives Kompetenztraining

Trainiere die kognitiven
Fähigkeiten, die das Spiel entscheiden

Every SensiBallVR session targets the exact mental processes that separate elite players from the rest — measured, trained and tracked in real time.

Scanning & Wahrnehmung

Players learn to scan the field systematically and detect relevant information — teammates, opponents, space — before the ball arrives.

  • Vor-Scan-Frequenz-Tracking
  • Periphere Wahrnehmungsübungen
  • Blickfeldanalyse
2.4×Scan-Rate-Verbesserung

Entscheidungsfindung

Players analyse incoming information and select the correct target under time pressure, building rapid and accurate game-reading ability.

  • Zeitbegrenzte Auswahlszenarien
  • Mustererkennung-Training
  • Entscheidungsgenauigkeits-Tracking
38%Schnellere Richtige Entscheidungen

Reaktionsgeschwindigkeit

Players execute fast motor responses in game-derived cognitive scenarios, training the neural pathway from perception to physical action.

  • Stimulus-Aktion-Latenz
  • Visuomotorische Kopplungsübungen
  • Progressives Tempotraining
−84msØ Reaktionszeitverkürzung
How Training Works

Erlebe das
Training in Aktion

Each session isolates a key cognitive moment from real match situations. See how the Scanning Drill works — from environmental scan to decision execution.

LIVE DRILL EXAMPLE

Scan-Drill:
Feldwahrnehmungs-Protokoll

The player stands in a virtual football pitch. Coloured targets appear in the peripheral field at random intervals. The player must scan, identify and respond to the correct target while tracking a moving ball — mirroring exactly what a midfielder faces before receiving a pass.

  1. 1Der Ball bewegt sich auf den Spieler zu
  2. 23 Ziele leuchten auf dem Spielfeld auf
  3. 3Spieler scannt & identifiziert
  4. 4Richtiges Ziel ausgewählt
Scanning Decision Reaction
SCANNING-DRILL · FELDWAHRNEHMUNGEINHEIT 4
Matchwirklichkeitstraining

Training in echten
Matchsituationen

Every SensiBallVR session replicates the exact cognitive demands players face on the pitch — perception, decision and execution under match pressure, in a fully immersive virtual environment.

Unlike isolated reflex exercises, SensiBallVR embeds every drill inside a flowing football scenario. A midfielder under pressure reads two incoming opponents and a free teammate. A winger must decide pass or shoot within a 400 ms window. The brain learns to operate at match speed — because it trains at match speed.

Motion capture tracks every physical response while eye-tracking records precisely where attention falls. The result is an objective cognitive fingerprint unique to each player.

Sehen Sie, wie wir die Leistung messen
Decision

Choosing the Correct Pass

Player reads two open teammates and one blocked option — and must select the optimal pass under time pressure.

Scanning

Scanning Before Receiving

Player must pre-scan the virtual pitch and store positional data before the ball arrives — mirroring elite midfielder behaviour.

Reaction

Reacting to Visual Stimuli

Coloured signals appear at unpredictable intervals in the peripheral field — training split-second neural response pathways.

Perception

Selecting the Correct Target

Multiple targets appear simultaneously. Player identifies and responds to the instructed target within the decision window.

Strukturierte Entwicklung

Progressives Kognitives
Trainingssystem

A structured 96-session path of measurable cognitive development — from foundational perception drills through 4 progressive modules, 5 test checkpoints, and elite-level match pressure simulations.

PROGRAMMZUSAMMENFASSUNG

4 Core Modules and Progressive Development Stages

SENSBALLVR
MODUL 1
Tage 1–24
1 Cognitive Stimulus
WAS LERNEN WIR?

Besseres Sichtfeld. Schnelleres Ball-Tracking. Mitspieler und Gegner früher erkennen. Aufmerksamkeits- und Fokusfertigkeiten entwickeln.

TEST 1 (Day 1)
TEST 2 (Day 24)
MODUL 2
Tage 25–48
2+ Cognitive Stimuli
WAS LERNEN WIR?

Dual-Tasking-Fähigkeit. Ball und Scanning gleichzeitig kontrollieren. Spielen unter Aufmerksamkeitsüberlastung.

TEST 3 (Day 48)
Aufmerksamkeitsmessung
MODUL 3
Tage 49–72
M1+M2 Integration
WAS LERNEN WIR?

Gleichmäßiger Einsatz beider Füße. Entwicklung des schwächeren Fußes. In alle Richtungen gleich gut spielen.

TEST 4 (Day 72)
Beidfuß-Analyse
MODUL 4
Tage 73–96
Altersspezifisch
WAS LERNEN WIR?

Making correct decisions. Solving game patterns for ages 7–12, tactical thinking for 13+ ages, strategic game vision.

TEST 5 (Day 96)
Abschlussbewertung

Der Weg jedes Spielers passt sich basierend auf Checkpoint-Ergebnissen an — was eine optimale Auslastung ohne Plateaus gewährleistet.

VR-Kognitionstraining

Training starten
Fussball-Intelligenz

Give your players a competitive edge through science-backed VR training that develops perception, scanning, decision-making and reaction speed.

6 Training Modules11 Cognitive Abilities+32% Avg ImprovementVR Immersive Scenarios
Wissenschaftlich validiertSportspezifische ProtokolleFür Spieler & Akademien