VR Cognitive Training

训练足球
智力
在身临其境的 VR 中

SensiBallVR 通过代表比赛的场景开发感知、扫视(肩部扫视)、决策制定和反应速度——目标是认知训练,而不是比赛模拟。

6训练模块
100%足球专项
VR沉浸式场景
探索训练项目
感知训练扫视协议决策速度反应训练
VR 训练演示现场时段

VR认知训练

为增强认知评估和表现发展而设计的沉浸式虚拟现实环境。

11认知能力
+32%平均提升
认知技能训练

训练决定比赛的
认知技能

Every SensiBallVR session targets the exact mental processes that separate elite players from the rest — measured, trained and tracked in real time.

扫描与意识

Players learn to scan the field systematically and detect relevant information — teammates, opponents, space — before the ball arrives.

  • 预扫描频率跟踪
  • 周边意识训练
  • 视线覆盖分析
2.4×扫描速率提升

决策能力

Players analyse incoming information and select the correct target under time pressure, building rapid and accurate game-reading ability.

  • 时间限制选择场景
  • 模式识别训练
  • 决策准确度跟踪
38%更快做出正确决策

反应速度

Players execute fast motor responses in game-derived cognitive scenarios, training the neural pathway from perception to physical action.

  • 刺激到动作的延迟
  • 视觉运动协调训练
  • 渐进式速度超载
−84ms平均响应时间降低
How Training Works

体验
训练实战

Each session isolates a key cognitive moment from real match situations. See how the Scanning Drill works — from environmental scan to decision execution.

LIVE DRILL EXAMPLE

扫描演习:
场地意识协议

The player stands in a virtual football pitch. Coloured targets appear in the peripheral field at random intervals. The player must scan, identify and respond to the correct target while tracking a moving ball — mirroring exactly what a midfielder faces before receiving a pass.

  1. 1球向球员移动
  2. 2场地上3个目标亮起
  3. 3球员扫描并识别
  4. 4选择正确目标
Scanning Decision Reaction
扫描演习 · 场地意识第4节
比赛级真实训练

在真实比赛
场景中训练

Every SensiBallVR session replicates the exact cognitive demands players face on the pitch — perception, decision and execution under match pressure, in a fully immersive virtual environment.

Unlike isolated reflex exercises, SensiBallVR embeds every drill inside a flowing football scenario. A midfielder under pressure reads two incoming opponents and a free teammate. A winger must decide pass or shoot within a 400 ms window. The brain learns to operate at match speed — because it trains at match speed.

Motion capture tracks every physical response while eye-tracking records precisely where attention falls. The result is an objective cognitive fingerprint unique to each player.

查看我们如何衡量表现
Decision

Choosing the Correct Pass

Player reads two open teammates and one blocked option — and must select the optimal pass under time pressure.

Scanning

Scanning Before Receiving

Player must pre-scan the virtual pitch and store positional data before the ball arrives — mirroring elite midfielder behaviour.

Reaction

Reacting to Visual Stimuli

Coloured signals appear at unpredictable intervals in the peripheral field — training split-second neural response pathways.

Perception

Selecting the Correct Target

Multiple targets appear simultaneously. Player identifies and responds to the instructed target within the decision window.

结构化发展

渐进式认知
训练体系

A structured 96-session path of measurable cognitive development — from foundational perception drills through 4 progressive modules, 5 test checkpoints, and elite-level match pressure simulations.

项目总结

4 Core Modules and Progressive Development Stages

SENSBALLVR
模块1
第1–24天
1 Cognitive Stimulus
我们学什么?

更好的场地视野。更快的球跟踪。更早发现队友和对手。培养注意力和专注技能。

TEST 1 (Day 1)
TEST 2 (Day 24)
模块2
第25–48天
2+ Cognitive Stimuli
我们学什么?

双任务能力。同时控球和扫描。在注意力超负荷下比赛。

TEST 3 (Day 48)
注意力测量
模块3
第49–72天
M1+M2 Integration
我们学什么?

两脚均衡使用。弱脚发展。在所有方向和质量上均衡发挥。

TEST 4 (Day 72)
双脚分析
模块4
第73–96天
年龄专属
我们学什么?

Making correct decisions. Solving game patterns for ages 7–12, tactical thinking for 13+ ages, strategic game vision.

TEST 5 (Day 96)
最终评估

每个球员的路径根据测试点结果进行调整 — 确保每个阶段都能达到最佳负荷,而不会停滞不前。

VR认知训练

开始训练
足球智慧

Give your players a competitive edge through science-backed VR training that develops perception, scanning, decision-making and reaction speed.

6 Training Modules11 Cognitive Abilities+32% Avg ImprovementVR Immersive Scenarios
科学验证运动专项协议面向球员与学院